Ravensbourne Postgraduate | US
18859
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about

Overview

Our specialised, digitally-focused PG courses have been created in response to the demands of the burgeoning creative industries and provide a developmental platform as well as a technologically challenging and academic course that will both inspire and question your journey.

 

Our Masters courses are multi-disciplinary in approach to postgraduate study and reflect the way artists and designers are using advanced digital design methods and fabrication processes, to make physical things from virtual data. The PG courses encompass the scientific exploration of materials, the development and use of new technologies, the cross-fertilisation of old and new technologies and the creation of new forms. You will develop compelling artefacts that engage the pragmatics of technology and the free invention of art and design and bring them to a successful synthesis.

what

Core Subjects

TECHNOLOGY
Applied Technologies MSc

A course suitable for those wishing to diversify and deepen their relationship with technology. This is a cross-disciplinary programme for practitioners interested in research into digital making and manufacturing.

VISUAL MEDIA
Communication Design MA

Communication Designs work across a wide range of areas, offering a 360º collaborative approach to design delivery. The course has been developed in response to industry demand for creative professionals.

ARCHITECTURAL DESIGN
Environment Design MA

This course is responding to the emerging demand for architects with an inter-disciplinary skillset in urban planning, environment design and sustainable cultures. The course investigates spatial design in relation to interiors, architecture, cities and natural environments.

FASHION
Fashion MA

The course has innovation at its heart, challenging the boundaries of traditional fashion design, practice and manufacture; and is the place where cutting-edge design practice is balanced with sophisticated commercial strategy.

FUTURE TECHNOLOGIES
Interactive Digital Media MA/MSc

Communication Designs work across a wide range of areas, offering a 360º collaborative approach to design delivery. The course has been developed in response to industry demand for creative professionals.

FUTURE TECHNOLOGIES
Interactive Product Futures MA/MSc

This course is responding to the emerging demand for architects with an inter-disciplinary skillset in urban planning, environment design and sustainable cultures. The course investigates spatial design in relation to interiors, architecture, cities and natural environments.

VISUAL MEDIA
Moving Image MA

The course develops conceptual thinkers and professionals who can deliver ideas across moving image industries. Designed for an innovative, creative and critical opportunity to develop work in the industry of film and video. It is also an opportunity to work in new areas of moving image such as 3D projection, video mapping and CGI

VISUAL MEDIA
Visual Effects MA

This course will teach you the whole process in the creation of VFX. Focused in film and video because of the growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow and creation of visual effects and post-production

FUTURE TECHNOLOGIES
Wearable Futures MA

The main conceptual framework for the course will be provided by theories of digital craftmanship, body-centric technologies and phenomenalogical readings and speculative philosophy. It contemplates the current trends and thoughts relating to fashion and discussion around the body within data-informed spaces.

 

with

Industry & Association Partners

who

Leadership

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Head of Department

Professor Jeremy Gardiner

Jeremy Gardiner is a former Harkness Fellow of the Media Lab of the Massachusetts Institute of Technology who has taught at Pratt Institute of Art and Design in New York and the Royal College of Art in London. His work is informed by science, geomorphology, new technologies and direct physical engagement with ancient landscapes. His work uses hybrid techniques that combine painting, drawing, satellite data, immersive virtual reality and additive and subtractive fabrication.

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Deputy Head of Department

Dr. Brigitta Zics

Brigitta Zics is an award-winning artist who creates works with visual and material sensitivity that seeks to fashion new experiences. She works on the convergence of art and science and explores mixed-media forms combining various techniques and emerging technologies. Her recent interests embrace experiential art, human perception and art, and the aesthetics of data and algorithms.

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Head of Research

Dr. Nick Lambert

Nick’s experience revolves around the digital medium and its application in contemporary art and visual culture. Through this, he engages with questions about the boundary between “fine” and “applied” arts, design and interfaces, and the relation of art, science and technology.

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Subject Leader: MA Moving Image

Mark Tintner

With a theatrical and live performance background creating work at such venues as the Royal National Theatre, Old Vic Theatre, Sadler's Wells in London and the Public Theatre, New York. Mark's work has been shown internationally. He develops commercial projects and visual communication strategies from creative conception to delivery.

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Subject leader: MA Fashion

Beatrice K.Newman

As a womenswear and knitwear designer her collections stand for alluring elegance and gothic glamour with a strong influence in traditional crafts. Much of the textile processes she uses include knitwear and the manipulation of fabrics and knitwear through beading, embroidery and other forms of fabric embellishment. Beatrice’s work fuses hand techniques with modern digital.

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Subj. leader: MA Wearable Futures

Alexa Pollmann

Trained as a fashion designer her approach is cross-disciplinary as she works with various media such as film, performance, illustration and textiles. As part of her practice, she creates garment-hybrids and characters which become actors in speculative scenarios, using them to discuss and describe alternative futures, cultural trends and the social impacts of technology.

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Subj. leader: MA Commun. Design

Peter Smith

His experience covers working as a creative director on major International and European brand identity programmes. He has been responsible for naming, brand design, literature design, conventional and online design guidelines, online communications, corporate advertising and interior design projects for a wide range of clients in a variety of business sectors.

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Subj. leader: MSc Applied Tech.

Andrew Marsh

With a background in medical and consumer product design and is a named inventor on patents held worldwide. Andrew is a designer and engineer working in product development, installations and electronics, with a focus on digital manufacturing. Andrew is currently a director of RARA Cooperative, an established architecture and design agency and public makerspace.

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Subj. leader: MA Visual Effects

Klaudija Cermak

Klaudija Cermak is a post-production professional with over 20 years experience working on high-end commercials, broadcast programmes and feature films. Her film VFX credits include ‘Harry Potter and the Deathly Hallows’, ‘Troy’ and ‘Never Let Me Go’. She was part of the Millfilm team on ‘Gladiator’ that won an Oscar for Visual Effects.

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Critical Practice

Alberto Villanueva

With a background in architecture and environment design, and delivering content in communication and interactive aspects. Alberto has developed projects and collaborations with international architecture firms. He researches the possibilities of 3D printers and new materials, with an emphasis in the colonisation of planet Mars, as a solution to generate architectures in extreme environments.

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Critical Practice

Anna Ricciardi

An artist and writer who explores the relation between the body and its stories at the constitutive, performative and mediated margins of culture, social structures and nature. She studied BA Sculpture at Camberwell College of Arts, London, and MA Contemporary Art Theory at Goldsmiths, University of London.

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Masterclass: Physical Computing

Richard Colson

Richard Colson is the author of the Fundamentals of Digital Art. He has presented his ideas and work in the UK and abroad, including The Tate Britain, Kinetica Art Fair, ISEA (Japan), the New York Digital Salon, The Arte Forum in Rio de Janeiro and Watermans Arts Centre. Richard is also an external examiner for Middlesex University and a panel member for the judging for Lumen's Creative Coding Prize.

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Business and Innovation

Nico Macdonald

Nico Macdonald is a pioneer in innovation and entrepreneurship, who started out building an electronic media studio in Shoreditch in the early 90s, then co-founded the Ascendant Partners business consultancy. He co-produced the first UK conference on design for the Internet and, as a journalist and analyst, documented the rise of the digital creative industries, as well as authoring ‘What is Web Design?’ and co-authoring 'BIG POTATOES: The London Manifesto for Innovation’.

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Professional Practice

Andrew Friend

An artist and designer who’s work explores experience, and the relationship between people, landscape, and their desires. His work aims to explore how one can, through the production of objects and services located in specific contexts, enable fantasies.  The fantastic has the power to engage the imagination, initiate dreams and trigger desires, excite, manipulate and confuse. 

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Professional Practice

Sitraka Rakotoniaina

Researcher, creative technologist and interaction designer. Specialised in crafting narratives through objects and artefacts, using devices as a form of storytelling to question and excite. Sitraka uses science as fuel to imagine new relationships between people and technology, whether it allows us to achieve something fantastic or perceive reality through a different prism.

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Masterclass: Sound Design

Tamas Czuper

Tamas Czuper is a sound designer, producer and musician. He has worked with a wide range of professionals from live music band recordings to advertising companies. Co-founder of Ntropysounds that creates sound design and music for advertisements such as Lacoste, Speedo, Berghaus and Canterbury. Tamas has been working on numerous documentaries, feature films, animation films, shorts movies and commercials. Over the course of 12 years, he has done live audio multi-track recordings.

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Practice-based Research

Liz McQuiston

Liz McQuiston has authored a substantial number of books on graphic design related subjects – her best known mix design and politics, including Graphic Agitation (with Graphic Agitation Twopublished in 2004), Suffragettes to She-Devils and Women in Design.

She maintained a graphic design practice for more than 20 years and in education has held teaching and management posts ranging from vocational level to Masters level, including the post of Head of Department of Graphic Art and Design at the Royal College of Art.

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Practice-based Research

Dr. Catherine Maffioletti

Catherine delivers teaching and learning materials for various digitally-led design and media courses. Her approach towards this context develops students’ research and practice preparing them, in the long-term, for academia/industry. She supports student and staff practice-based research through a framework of art, design, and media theories, philosophies and practices to enhance their interdisciplinary and collaborative potentials in response to and to lead in digitally-led contexts.

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Masterclass: Creative Coding

Nick Rothwell

Nick Rothwell is a composer, performer, software architect, programmer and sound artist. He has built media performance systems for projects with Ballett Frankfurt and Vienna Volksoper and Braunarts, and interactive installations for Sonic Arts Network, TECHNE and the Kinetica kinetic art fair in London. He has worked at STEIM, CAMAC and ZKM and has composed soundtracks for choreographers Aydin Teker and Richard Siegal, and performed with Laurie Booth , and at the Different Skies Festival, the ICA, and the Science Museum’s Dana Centre.

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Masterclass: Audiovisual Performances

Dr. Blanca Regina

Blanca Regina is an artist, teacher and curator based in London who is currently involved in creating audiovisual performances, sound works, installations and film. Her research and practice encompass sound art, free-improvisation, moving image, live events, electronic music and performance. She has conducted several workshops and talks internationally focusing on Audiovisual, New Media and Performance Art.

how

Method

All courses are offered on a full or part-time basis. We understand the indispensable need for bridges between the different disciplines is attested to by the emergence of multidisciplinarity and interdisciplinarity. This allows us to bring together an exciting creative community, vitalised by students who whist to balance their MA/MSc studies with employment in London’s creative industries.

 

You will be offered a variety of personal review opportunities and broad range of technical workshops to build your skills. These are delivered by industry-active professionals, with strong connections to the most current practice.

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Emerging Technology Methods0

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